Bloodcrow
Actions and Attacks
- Bloody Slash: r2-k4 Physical. If the target loses any HP they are marked as 'bleeding' for the rest of the scene. Bloodcrows prefer targets that are bleeding. Used while in a Murder.
- Eat Flesh: r6-k3 Physical. Make a diving attack to strip and eat the flesh of a 'bleeding' target. Used while not in a Murder.
- Murder of Crows: Group up with 2 ore more Bloodcrows to work together. You attack as one instead of individually. This combines your dice pool. Maximum of a group of 6.
- Flee Feint (Reaction): When you are melee atttacked, spend your Reaction to make a quick feint to avoid the attack. Roll 1D, if the result is 5 or 6 the attack misses. Cannot be used while in a Murder.
Description
Bloodcrows are large, predatory birds that hunt in sinister packs of four to six. With razor-sharp talons and hooked beaks, they excel at inflicting deep, bleeding wounds. Swift and merciless, they swoop down to pin prey beneath their weight before tearing into still-living flesh.
Each Bloodcrow spans 4 to 6 feet in wingspan and weighs 10 to 20 pounds. Their sleek, dark, iridescent feathers grant natural camouflage, letting them vanish into the shadows until they strike.
These birds prefer prey that is wounded or isolated, pursuing it with relentless, calculated precision. When gathered in a “Murder,” their coordinated pack tactics make them far deadlier, overwhelming even seasoned warriors.
The sight of a Murder descending is a grim reminder that in Kamaran, nature is as merciless as it is beautiful.